![]() ![]() It gives me all the snappy responsiveness I need, regardless of what I’m playing. Not only does it work wonderfully for menus, but it feels excellent when paired with 2D games. ![]() Using the D-pad is clicky and tactile, in addition to being perfectly responsive. This version brings it back, but in a completely different, infinitely superior capacity. I always had a lot of trouble with getting mine to register movements. ![]() The Xbox One iteration did away with the flimsy, floating dish pad of the 360 controller. One thing I was worried about prior to using it for the first time was the D-pad. It’s also surprisingly lightweight and very sturdy, with the same impressive build quality you’d expect from an Xbox controller. The controller is smaller than previous iterations, but the size, shape, and grippy accentuations easily make for one of the most comfortable controllers I’ve ever used. The first thing I noticed upon getting my hands on one of the controllers was the way they’re textured for grip. Of course, that’s far from being a critique. To be clear, unlike Sony’s controllers, the Xbox Series X controller isn’t all that different from the Xbox One controller before it. What I found was another impressive, high-quality offering. The Xbox Series X/S debuted back in November of 2020 along with a newly-revised controller, so I thought it was time to put a couple of them to the test for PC gaming. I eventually switched to a DualShock 4 (which did stop working) and had mostly solid results, though the compatibility still wasn’t all the way there. I used a wired Xbox 360 controller on PC for years and years and, I have to say, the thing never stopped working, even if the buttons started to stick a bit and the rubber on the left stick rubbed off. It’s been quite a long time since I used a recent Xbox Controller. ![]()
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